tag:blogger.com,1999:blog-7164397541573936868.post4236029462524748577..comments2023-05-10T15:29:02.311+02:00Comments on The Balloon Project: My first hack on WWJAntonio Santiagohttp://www.blogger.com/profile/05354117103226692378noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7164397541573936868.post-24273006114210084172007-10-03T20:15:00.000+02:002007-10-03T20:15:00.000+02:00See the methods 'doRender' and 'draw' TiledImageLa...See the methods 'doRender' and 'draw' TiledImageLayer class. Also see the code and take a look at SurfaceTileRenderer class (renderTiles method).<BR/>I'm starting with the WWJ API. Remember you can get better answers from the WWJ forum.Antonio Santiagohttps://www.blogger.com/profile/05354117103226692378noreply@blogger.comtag:blogger.com,1999:blog-7164397541573936868.post-32078697759989040052007-10-03T17:16:00.000+02:002007-10-03T17:16:00.000+02:00Great!I'm trying to do a thing like this, but i ha...Great!<BR/><BR/>I'm trying to do a thing like this, but i have a problem.<BR/>I want use the Blending function! I have modified the TiledImageRender, putting a simple function of Blending, but nothing append...<BR/>do you have any suggest???<BR/><BR/>Thanx<BR/>MicheleAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7164397541573936868.post-90486317100752425042007-09-05T02:58:00.000+02:002007-09-05T02:58:00.000+02:00Cool!I hope this gets integrated in the SDK! Looks...Cool!<BR/><BR/>I hope this gets integrated in the SDK! Looks like something straightforward enough, but not something I would have found, having zero OpenGL knowledge.. and a limited supply of free time! Thanks for sharing this.Anonymousnoreply@blogger.com